I think audiences will find my game as a simple puzzle game in terms of the mechanics, but will be challenged by the difficulty as you get further and further. I also think the pressure that the game creates will be addicting to certain audiences.


– A small puck goes around eating small balls. The goal of the game is to have him eat all of them.
– While this is happening, ghosts are running around trying to capture the puck by running into him.
– The puck can eat a larger ball that will cause the ghosts to become vulnerable and allow the puck to eat the ghosts and send them to a jail.


It is a maze chase video game. The player controls the puck through an enclosed maze; the objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts — Red, Pink, Cyan, and, Oange — that pursue him. When all of the dots are eaten, the player advances to the next level. If the puck makes contact with a ghost, he will lose a life; the game ends when all lives are lost.

Placed at the four corners of the maze are large flashing power dots. Eating these will cause the ghosts to turn blue with a dizzied expression and reverse direction. The puck can eat blue ghosts for bonus points; when eaten, their eyes make their way back to the center box in the maze. Eating multiple blue ghosts in succession increases their point value. Blue-colored ghosts will flash white when they are about to turn back into their normal, lethal form. Eating a certain number of dots in a level will cause a bonus item, usually in the form of a fruit, to appear underneath the regeneration box, which can be eaten for bonus points.

The game increases in difficulty as the player progresses; the ghosts become faster and the power pellets decrease in length, to the point where the ghosts will no longer turn blue and edible. To the sides of the maze are two large tunnels, which allow the puck and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels.